Ranks differentiate characters for in-character and out-of-character reasons. Over all, rank is used to show how greater experience yields a better fighter. That does not mean that rank is the only way to identify a winner in a combat situation - time and roleplay are the only ways to tell. An important thing to remember about rank is that it is not the end-all-be-all for a character. There is much more beyond that!
Rank is handled with a series of numbers applied to the name of the rank. The range is 0-10 (0 is a citizen with no training or ability, 10 is a god.) Numbers are given out over time, but the name of a rank is solely dependent on in-character events.
Imagine a game of black jack. There are four players: a newbie (rank 1), a regular (rank 3), a veteran (rank 5), and the dealer (rank 7). The newbie has the least odds of winning compared to his other opponents, but with a bit of luck he may be able to beat a few of them. The regular has definite advantage over the newbie, but at the same time, he can't control how the cards are dealt - he can only count what's there. The veteran can not only count what's there, but he can place his bets to ensure he loses the least - the best bluffer. The dealer has control, and therefore often wins by default - he has no, or little, stakes and is not emotionally involved.
We have determined by this several things:
- The newbie may lose, and may lose a lot, but it's possible he could win a few hands.
- The regular may keep what he came with, but he knows what's on the table.
- The veteran wins quite a bit, but may be surprised by what his opponents are thrown.
- The dealer is simply in control, unafraid of the outcomes from the others because he has nothing to lose.
Charting - Where the Numbers Go Edit
|Samurai Rank Name||Ninja Rank Name||Monk Rank Name||Other||Number Equivalent|